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- Display V3.29
-
-
- The Display module plays animations. It understands several
- foramts, including: ANIM opt 3, ANIM opt 4, ANIM opt 5, Hash, and
- IFF animations. All resolutions are supported, including HAM and
- PAL. It is extremely versitile and useful.
-
- LOAD ANIMATION REQUESTER
-
- A requester lets you select the animation that you want to
- play. To exit the Display module, click the Cancel gadget in the
- requester. The requester recognizes Hash and IFF animation
- directories, so it lists them as files. To select an animation,
- click on the filename, then click the Load gadget. It can take
- several minutes to load. You can abort the loading at anytime by
- pressing the <esc> key on the keyboard. If the animation is
- packed using the Hash format, the animation name will be suffixed
- with "PAC". ANIM format animations may have no suffix or an
- "anim" suffix. IFF format animations have "IFF" in the suffix.
- The Snooze pointer will appear while the animation is loading.
-
- After the animation is loaded, it will begin playing. If
- there is not enough memory for the entire animation, then only as
- much as can be loaded will play. Hash format animations will
- "bounce", meaning they play from the beginning to end and back,
- continuously. ANIM format animations "loop", meaning they cycle
- from beginning to end, then start over. If the loading process
- is aborted by pressing the <esc> key, the animation only plays up
- to the last frame that was loaded into memory before the <esc>
- was pressed. Pressing the <esc> key again while the truncated
- animation is playing will exit the animation.
-
- PLAYING SPEED
-
- The function keys, <F2> through <F10> on the keyboard,
- control the playing speed. Some animations will play at faster
- speeds. This depends upon the amount of changes between each
- frame, the resolution, and whether or not the computer has an
- accelerator board.
-
- Key Frames per Second
-
- <F2> 30 (if achievable)
- <F3> 20 (if achievable)
- <F4> 15 (if achievable)
- <F5> 12 (default)
- <F6> 10
- <F7> 8
- <F8> 6
- <F9> 5
- <F10> 4
-
- The <up/down arrow> keys on the keyboard also adjust theplaying speed.
-
- Key Function
-
- <up arrow> increase by 1 frame per second
- <down arrow> decrease by 1 frame per second
-
- DIRECTION
-
- The <left/right arrow> keys can change the animation's
- direction in Hash format ONLY. They also pause the animation and
- advance the frame by one.
-
- Key Function
-
- <right arrow> animation advances forward 1 frame
- <left arrow> animation advances backward 1 frame
-
- CONTINUOUS
-
- Some ANIM format animations have a special mode called
- "continuous", which has the first and second frames of the
- animation repeated at the end for smooth looping in high
- resolutions. DPaint III stores ANIM files this way.
-
- ONE SHOT (Video Mode)
-
- Of course, you may want to put your animation onto
- videotape. When you record to video, you will want the animation
- to start at the beginning, (maybe hold a moment or two), then
- play through once, and finally, possibly hold for several
- seconds. The One Shot mode allows you to do this easily and
- quickely. Press the <o> key to activate One Shot mode. The
- animation will pause until you press the left mouse button or
- <space> bar again. The One Shot mode will remain activated until
- you press the <o> key a second time.
-
- KEYBOARD COMMANDS
-
- Other keys are defined as follows:
-
- Key Function
-
- <L> or <l> toggle looping (Hash format only)
- <O> or <o> toggle "one-shot"
- <C> or <c> toggle "Continuous" (ANIM format only)
- <M> or <m> toggle mouse control
- <P> or <p> toggle pointer
- <S> or <s> toggle overscan
- <B> or <b> push Display screen to back
- <esc> quit playing or abort loading
- <return> toggle frame number
- <enter> speak frame number
- <space> unpause
-
- RUN FROM THE CLI (Command Line Interface)
-
- To run the Display module from the CLI, use the following
- example.
-
- Display -flags animationpathname
-
- flag Definition
-
- C/c -continuous
- L/l -looping (Hash only)
- Fn/fn -frame rate followed by a decimal number
- indicating the frames per second
- O/o -One Shot
- M/m -multiple files
-
- Frame Rate
-
- The animation playing speed, or frame rate, can be specified
- with the CLI command using the "f" or "F" flag, followed by the
- number of 1/60th of a second ticks you want. For example, if you
- want the animation to play at 10 frames per second, divide 60 by
- 10 to get 6 ticks. The animation will play no faster, depending
- on the issues stated above. Keyboard control of the playing
- speed using the function keys override the frame rate command.
-
- EXAMPLE
-
- Display -LF5 frames:anim/animationtest.PAC
-
- The above command states that a Hash format animation is to
- be loaded and played in the looping mode at 12 frames per second.
- Since Display is being run from the CLI, no Animation requester
- will appear, (unless you specify "-M" for multiple files).
-
- SUFFIX
-
- Hash format animations are identified by a "PAC" suffix on
- the filename.
-
- IFF format animations are identified by a "IFF" suffix on
- the filename.
-
- All other filenames are considered to be in ANIM format.
-
- LOADING MULTIPLE DISK ANIMATIONS
-
- When you run the Display module from the CLI you can specify
- multiple filenames to be run all together as one animation, (even
- if they are on different disks), for Hash format ONLY. Each
- animation must start with the last two frames of the previous
- one. After the first file is loaded, the Load Animation
- requester will appear again. You select another filename and itloads onto first one. Again, the requester will appear. You can
- combine as many files as you have memory for. Click the Cancel
- gadget to start playing the combined animation.
-
- IFF ANIMATIONS
-
- The IFF animation format consists of a directory, (which is
- the animation name), under which is a series of IFF pictures
- numbered consecutively: "1", "2", "3", "4"... The Load Animation
- requester recognizes IFF animations because of the "IFF" suffix
- on the animation name. When you select an IFF format animation
- filename, a second Load Animation requester will appear with the
- filenames "1", "2", etc. Click on the frame you want to see,
- then click the Load gadget, the frame will be displayed.
- Subsequent clicks of the left mouse button will show successive
- frames. Clicking the right mouse button will return you to the
- requester so that you can select another frame. Click the Cancel
- gadget to exit the IFF format.
-
- VIEWING SINGLE IFF PICTURES
-
- If you click on a filename that is a single IFF picture the
- Display program will load and show that picture. Hit the <esc>
- key to return to the requester.
-
- NOTES ABOUT VERSION 3.29
-
- This version of Display plays the animation on a draggable
- screen. This means you can still multitask. This version is
- also compatable with Animation:Soundtrack. Included with this
- version of Display is "st_player", which enables you to play
- soundtrack files along with your animation. If a soundtrack
- choreography and the sound files are present and the player can
- find them, Display will play the sounds with the animation.
- Please consult the Animation:Soundtrack manual for further
- details.
-
- Display is being placed in the Public Domain by Hash
- Enterprises. It is freely distributable as long as this .doc
- file, st_player, and Display.info are included.
-
- Enjoy!
- Hash Enterpises
-